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Console reveals are tricky to manage. On the one mitt, major corporations desire to build support for features and capabilities to excite customers and developers. On the other, tipping your manus besides early tin requite your competitors a leg upwards on beating yous. Nintendo is particularly vulnerable in this regard — while the company is trying to build support for fundamentally new approaches to gaming, it needs to woo customers that might otherwise be looking to hardware from Sony or Microsoft.

For more than than a decade, Nintendo has focused on offering different approaches to gaming with devices like the handheld DS and 3DS, the motility controllers on the Wii, and the Wii U'southward gamepad. Polygon has written an in-depth clarification of the capabilities of Nintendo's Switch as described in various patent filings. Patent filings don't necessarily guarantee certain capabilities volition come to the Switch. But the fact that Nintendo has described a controller with a wide range of features improves the chances that nosotros'll see this hardware in shipping devices.

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It'south non clear if the NX can perform these types of functions, but the patents that describe the device include these capabilities.

The patents draw a device that can project a calorie-free field from one side and mensurate how many fingers the user is property upwardly, steer a car, detect objects held in the user's hand, throw a virtual baseball (pictured in a higher place), or play a game of Rock, Paper, Scissors. It's not clear if the Switch as information technology exists today actually includes these capabilities, only Nintendo is clearly trying to think exterior the box on this 1.

Gimmick or core gameplay adequacy?

Nintendo faces 3 problems with the Switch. First, at that place's the question of battery life. Patents on the Switch describe a device with "a gyroscope, GPS, touchscreen, compass, motion tracking, image recognition and the power to project images onto a flat surface or hand," as Polygon details. That's a circuitous suite of capabilities, many of which put significant demands on the battery. Even if Nintendo built the device on cut-edge 14nm technology, bombardment life is going to exist a challenge — peculiarly if the Switch'due south estimated 6.v-inch display is a high-resolution console. Hopefully they didn't — a 6.5-inch panel with a 1366×768 display packs 241 pixels per inch and becomes Retina-class at just 14 inches abroad. Higher-resolution screens mean less battery life and lower frame rates in games. In a handheld, that tin can be a pregnant trouble.

The second problem Nintendo volition need to solve, regardless of the Switch'southward ultimate characteristic set, is building a device that developers can practically take advantage of. The motion controls on the Wii were contemporary, only that gimmick sold tens of millions of systems. The Wii U'south gamepad, in contrast, never moved hardware — partly because it was express to a unmarried user and difficult to take advantage of. Putting information on the gamepad and the Telly at the aforementioned time forced the player to constantly switch their attending dorsum and forth betwixt two displays. It was as well difficult to use in multiplayer, unless your game had a specific asymmetric scenario that let 1 player make good use of the gamepad while the other players used Wii-mode controllers.

Nintendo Switch Console

The third problem Nintendo has to solve is how to price and sell the platform. One reason the Wii sold and then well relative to the Xbox 360 and PlayStation 3 is that it was hands the cheapest system on the market. While the Wii was only $50 cheaper than the Xbox 360 Cadre, it didn't require an HDTV — and y'all could literally buy two Wii's for the price of one PS3. Today, the Xbox One and PlayStation four can be found for $250 and $300, respectively.

Nintendo wants to brand the ability to selection the arrangement up and take it with you on the go a key component of its capability. But to brand that work, it'll need to show the platform has features the PS4 and Xbox I lack. Online connectivity and gaming has never been a Nintendo strong bespeak and the demos shown to appointment show people playing the Switch together, not competing remotely. Information technology'll take more than than strong local multiplayer to pull in fans for the new system. If Nintendo doesn't prove a truly compelling games library, it may not be enough to win fans with the Xbox One Scorpio launching side by side vacation flavor and the PS4 Pro already in-market.

As for how good the graphics volition be on the whole, I think we can safely assume the NX will at least friction match the Wii U'south visuals at drastically reduced power consumption. It wouldn't surprise me if the Switch tin can vanquish the Wii U, but much will depend on what process node Nintendo uses for the Switch and whether the dock offers boosted cooling to help the tablet striking higher frame rates. Tablets tend to be limited to 10-15W of power (15W would be "burst" mode). There'south very piffling chance the Switch will be able to friction match the PS4 or Xbox One — right now, those platforms describe over 120W while gaming, and 14nm technology simply isn't enough of an improvement over 28nm to cut power consumption by a factor of 10. The Wii U draws much less power and is currently built on forty/45nm tech, which is why I think the Switch tin can probably match or somewhat exceed information technology.

The large question is this: Did Nintendo focus on delivering a hybrid platform that "just plays games" and plays them well, the road Sony took with the PS4? Or did information technology endeavour to recapture some of the Wii's glory by reinventing gameplay? The second path is riskier, only could pay huge dividends if Nintendo pulls it off.